Math Unit - Place Value (/Online)
This item provides online access to Math Unit - Place Value. The digital curriculum is identical to the hard copy curriculum.
Math Unit - Place Value is a homeschool math curriculum unit for ages 5–7 focused on the base-10 number system and the value of digits in two-digit numbers. Students use base-10 models, abacus representations, place value cards, number grids, and comparison activities to connect tens and ones with written numbers. Activities such as “Digits and Numbers,” “Matching Numbers,” “Using Tens to Count,” and “Coins and Place Value” help students represent, sequence, and compare numbers in several forms. The unit concludes with “Place Value BINGO!,” a final project in which students create and play a game using multiple representations of numbers through 120.
At a Glance
Age Range: Ages 5-7 (usually 1st grade)
Estimated Time Commitment: 25 lessons, approximately 45 minutes each
Prerequisites: Ability to read and write numbers through 120, count by 5s and 10s, and use basic addition and subtraction facts
Includes: Parent-guided lessons, step-by-step teaching instructions, answer keys, and linked online practice activities
Key Features
- Place Value Models: In “Base-10 Blocks Review,” students connect ten individual units with one group of ten and represent numbers from 11–19. “Making 20-30 With Base-10 Blocks” extends this idea to larger numbers while connecting base-10 and abacus representations.
- Number Representation and Mathematical Language: “Digits and Numbers” shows how the same digits can create different values, such as 24 and 42, depending on their positions. In “Introducing the Place Value Cards” and “Matching Numbers,” students connect numerals with tens and ones, number words, abacus representations, and base-10 models.
- Sequencing and Comparing Numbers: Students gradually complete “My Number Grid” from 1 to 100 and use place value patterns to examine number order. They also compare two-digit numbers by looking at the tens place first, then the ones place when needed, and use greater-than and less-than symbols to record comparisons.
- Real-World Number Applications: In “Using Tens to Count,” students organize collections into groups of ten to count larger quantities efficiently. “Coins and Place Value” connects tens and ones with dimes and pennies, while “My 100 Collection” asks students to organize 100 objects into ten groups of ten.
- Project-Based Applications: In “Place Value BINGO!,” students create four game cards representing numbers through 120 with base-10 blocks, abacus beads, tens-and-ones descriptions, and numerals. They then use the completed cards to play the game and identify equivalent representations of the same numbers.
Learning Outcomes
By the end of this unit, students will be able to:
- Explain how groups of ten and individual ones form two-digit numbers.
- Identify the tens and ones digits in a two-digit number.
- Represent numbers using numerals, number words, base-10 models, abacus beads, and place value descriptions.
- Sequence numbers and recognize patterns in the base-10 system.
- Compare two-digit numbers using place value and greater-than and less-than symbols.
- Use groups of ten to count and organize larger collections.
- Connect place value with dimes and pennies.
- Recognize equivalent representations of numbers through 120.
Throughout the unit, students use models, written numbers, and games to explore the same place value concepts in different ways. By moving between these representations, they practice connecting the position of each digit with its value.
This item includes online access to Beyond the Page Online for 18 months. This includes Learning Gates, Portfolio and any curriculum or student activity pages that you have purchased.

